Why I now worship Perlin Noise, the God of Infinite Creation

So, I’ve been AWOL since…May? Which is obviously a record and of course I’m having a plaque made. That aside, I actually had quite a few (like 2) posts half-written, the biggest of which was supposed to be all about this semester being a boss battle with the Specter of Personal Responsibility and his 4 ghoulish heads of despair – “Senior Research Project”, “Career Hunting”, “Web Dev”, and I forget the fourth one. Oh and the Specter’s malignant skin tag of “Fixing my PC” is probably on there somewhere. Ironically(?), the Specter got me before I could finish the post and that is a crying shame because it was beautiful and now you’ll never get to see it.

Oh well, life goes on.

Continue reading “Why I now worship Perlin Noise, the God of Infinite Creation”

TooManyGames looms overhead like a dark cloud of edgy darkness. I look upon it and despair, for I am not ready.

If there’s one thing I learned from the year 1982, it’s that 5 weeks is not long enough for one person to make a game. In Atari BASIC. With a small budget. And the future of your company, or indeed the industry at large, riding on its success.

Turns out I’ve learned nothing from 1982, because I have 5 weeks left to finish demos for at least two games, maybe a third, on a budget of 0 dollars and 43 cents. That’s right, finals are over, my room is clean(ish) and I’ve already got a sunburn so it’s time to completely redesign LEVELS from the ground-up and go start-to-finish on a demo for another, far more ambitious game. But first things first, let’s talk about Birdball. Continue reading “TooManyGames looms overhead like a dark cloud of edgy darkness. I look upon it and despair, for I am not ready.”

LEVELS Won an Award! …Kinda

What’s the best time to write a blog post? 5 AM after you spent all night trying to put a trailer together, obviously.

Hey, remember LEVELS? That game I mentioned in my last post that I threw together last minute for an academic conference? You remember. It was the one whose concept was so bad that I almost scrapped the whole thing? Yeah, that’s the one.

I won money for that. Go figure.

To be more precise, I got third prize in a poster presentation contest at the previously mentioned academic conference.

inked pacise poster.jpg
Since the theme of this week is “low resolution” (foreshadowing), Here’s a definitely-not-intentionally jpg’d picture of me looking uncomfortably enthusiastic about my poster. Yes, I did lose weight. Thank you for noticing.

So, since that’s hopefully too blurry to read, here are some updates on where I went with LEVELS’ design:

Continue reading “LEVELS Won an Award! …Kinda”

Oh good this blog is still a thing. Close one.

I’m not dead.

Jeez, it’s only been a month and we’re already at the “I’m not dead” post? This is going well.

Well, in that case I guess it must be excuses time. Ready for this one? I guarantee you’ve never heard this one before; it’s practically a revolution in the world of excuses. Seriously, prepare yourself. If you’re standing up for some reason, you’ll wanna sit down. Ready? Are you sure? I promise it’s not too late to back out. You still have like a whole sentence left. Still here? Well, okay then, but don’t say I didn’t warn you.

Continue reading “Oh good this blog is still a thing. Close one.”

Hello World, and other generic titles that programmers use.

“This is your very first post. Click the Edit link to modify or delete it, or start a new post If you like, use this post to tell readers why you started this blog and what you plan to do with it.”

I’ve been staring at this text for a few hours now, suddenly unsure of what to write after a month or so thinking about this blog. What is there to say, after all, that hasn’t already been said a thousand times before? Hell, it’s gotten so bad that saying it’s cliche has become the cliche. But I get ahead of myself.

Continue reading “Hello World, and other generic titles that programmers use.”

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