7 Tips for Presenting at a Gaming Convention (From Someone Who Did it Thrice)

Hey, remember in my first post where I said I wouldn’t try to offer industry wisdom I don’t actually have? Well, what’s the point of setting rules for yourself if you can’t immediately break them? (Spoilers: That’s a running theme for this post.)

In the past year (or so), I’ve presented at MAGfest twice, and TooManyGames once. While those cons were obviously tons of fun, I’ve found that the experience I’ve gained and lessons I’ve learned from trying to pitch a game at a convention largely translate to presenting in any environment. Hopefully, that means that even if you have no plans to get behind the booth, you might still find at least one of these tips helpful somewhere in your life. Without further ado, here are seven guidelines, tips, and life lessons I’ve learned from presenting at conventions: How to look like you know what you’re doing even when you definitely do not. Continue reading “7 Tips for Presenting at a Gaming Convention (From Someone Who Did it Thrice)”

Hello World, and other generic titles that programmers use.

“This is your very first post. Click the Edit link to modify or delete it, or start a new postĀ If you like, use this post to tell readers why you started this blog and what you plan to do with it.”

I’ve been staring at this text for a few hours now, suddenly unsure of what to write after a month or so thinking about this blog. What is there to say, after all, that hasn’t already been said a thousand times before? Hell, it’s gotten so bad thatĀ saying it’s cliche has become the cliche. But I get ahead of myself.

Continue reading “Hello World, and other generic titles that programmers use.”

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